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Recursive Calculation of Relative Convex Hulls

Identifieur interne : 002644 ( Main/Exploration ); précédent : 002643; suivant : 002645

Recursive Calculation of Relative Convex Hulls

Auteurs : Gisela Klette [Nouvelle-Zélande]

Source :

RBID : ISTEX:539B9F2EE9372945FB8956BDA038E2DE79CD9AE5

Abstract

Abstract: The relative convex hull of a simple polygon A, contained in a second simple polygon B, is known to be the minimum perimeter polygon (MPP). Digital geometry studies a special case: A is the inner and B the outer polygon of a component in an image, and the MPP is called minimum length polygon (MLP). The MPP or MLP, or the relative convex hull, are uniquely defined. The paper recalls properties and algorithms related to the relative convex hull, and proposes a (recursive) algorithm for calculating the relative convex hull. The input may be simple polygons A and B in general, or inner and outer polygonal shapes in 2D digital imaging. The new algorithm is easy to understand, and is explained here for the general case. Let N be the number of vertices of A and B; the worst case time complexity is ${\cal O}(N^2)$ , but it runs for “typical” (as in image analysis) inputs in linear time.

Url:
DOI: 10.1007/978-3-642-19867-0_22


Affiliations:


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